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In line 32, I add a listener to stage, so the three clock hands will be rotated in every second.
package
{
import flash.display.*;
import flash.events.Event;
public class Clock extends Sprite
{
private var currentHour:int = 0;
private var currentMin:int = 0;
private var currentSec:int = 0;
public function Clock() {
init();
}
public function init():void{
background.x = stage.stageWidth/2;
background.y = stage.stageHeight/2;
clockHour.x = stage.stageWidth/2;
clockHour.y = stage.stageHeight/2;
clockMin.x = stage.stageWidth/2;
clockMin.y = stage.stageHeight/2;
clockSec.x = stage.stageWidth/2;
clockSec.y = stage.stageHeight/2;
clockHour.height = 120;
clockMin.height = 160;
clockSec.height = 170;
// Adding event listener to stage
stage.addEventListener(Event.ENTER_FRAME, rotatePointer);
}
public function rotatePointer(e:Event):void
{
//getting time
var time = new Date();
currentHour= time.getHours();
currentMin = time.getMinutes();
currentSec = time.getSeconds();
if (currentHour>12) {
currentHour = currentHour-12;
}
if (currentHour<1) {
currentHour = 12;
}
//set property of _rotation of hour,minute,second hand.
currentHour = currentHour*30+ (currentMin/60) *30;
currentMin = currentMin*6+ (currentSec/60) *6;
currentSec = currentSec*6;
// e.target is the reference to the MovieClip calling the event
clockHour.rotation = currentHour;
clockMin.rotation = currentMin;
clockSec.rotation = currentSec;
}
}
}